Case study, Roam, Side Project, 2026

Roam: Trip planning by AI, grounded in reality

I designed and built Roam alone, from the first wireframe to the deployed app, in 48 hours. It is live and generating real day-by-day itineraries checked against Google Places. The 48 hours got it live. The weeks after are where it got good.

Cost per plan

~€2.29

~€2.29

Time to a saved plan

3m 40s

3m 40s

Users who finished

6/6

6/6

Commits since launch

250+

250+

Cost per plan measured from the server log of a real 3-day trip, Google APIs at list price. Testing: unmoderated remote study, 6 participants, directional.

My role

Solo designer and builder

Timeline

48-hour build, then 8 weeks of refining

Scope

Research to deployed product

The product

One designer. No engineers. Shipped.

Enter a destination, set your dates, travellers and budget, and Roam generates a real day by day itinerary with live places, real travel times between stops, and an estimated nightly price range for where you stay. Everything, from the first wireframe to the deployed app, was built by me. Roam is mobile-first by design, built for the phone people actually plan trips on.

This is not a prototype made to look real. It is real, and you can use it right here. →

A 0-to-1 AI trip planner I took from problem to production on my own, with no engineers. Claude read the live Figma spec through MCP and built the React front end from it; the tools, the phases and the cost model are all below. Six users then tested it unaided, and every one of them reached a saved plan.

Context

A trip to Albania that became a product question

Planning a group trip is still a surprisingly broken experience. You start in a WhatsApp thread, end up in a Google Doc, consult a few travel blogs, and somehow consolidate everything in a spreadsheet. There's no shortage of travel apps, but most of them search for things you already know you want. They don't help you figure out what you want in the first place.

After planning a trip to Ksamil, Albania with two couples, coordinating ferry timetables, accommodation, beach recommendations, restaurant reservations, and daily budgets across multiple tools, the question felt real: could a single AI-native interface replace all of that without feeling like yet another chatbot?

Roam was the attempt to find out. The constraint was deliberate: not a portfolio exercise, but a real thing, built from scratch, with a hard time budget of 48 hours.

Context

A trip to Albania that became a product question

Planning a group trip is still a surprisingly broken experience. You start in a WhatsApp thread, drift into a Google Doc, consult a few blogs and end up reconciling it all in a spreadsheet. There is no shortage of travel apps, but most of them search for things you already know you want. They do not help you work out what you want in the first place.

After planning a trip to Ksamil in Albania as a group of four, juggling ferry times, stays, beaches, restaurants and daily budgets across a handful of tools, none of which helped four people decide what the days should actually be, the question felt real: could a single AI-native interface replace all of that without feeling like yet another chatbot?

Roam was the attempt to find out, built from scratch with a hard budget of 48 hours.

Discovery

Planning a trip is scattered by default

Before designing anything, I planned the Albania trip and paid attention to where it fell apart.

This was not a two-week research programme. It was a real trip planned end to end, two national surveys I checked my own experience against, and a read through what independent testing had found about AI itineraries in 2026. Small and scrappy, but enough to turn a hunch into problems worth building against.

The same pattern in two markets

Before I trusted my own frustration, I checked it against national surveys in the US and Germany. People named more than one source, so the columns add up past 100, and the two studies differ in method and year, so read the order rather than the gap.

US, 2025: AI sits near the bottom but grew fastest, up 30% in a year. Amadeus, 2,000 travellers.

Germany, 2024: portals lead, a third still visit a travel agency, AI is at 3%. Bitkom Research, 954 holidaymakers.

These surveys only measure where a trip starts, though. What happens next, when a scattered set of ideas has to become a day you can actually walk, is where my own planning came apart.

AI is on both lists, and it does not survive a real day

In the same Amadeus survey, 27% said AI had returned inaccurate information, and Amadeus's own President of Hospitality said gen AI tools are not yet ready for trip planning prime time. When InsureMyTrip tested ChatGPT, Gemini and Google's AI on a real week-long trip, the plans recommended a restaurant that does not exist and laid out days with travel times nobody could actually make.

Independent testing

"The itineraries often looked polished and logical on the surface... closer inspection revealed that both big and small details were often inaccurate."

Sara Boisvert, InsureMyTrip, reported in Forbes, 2026

That became the thesis for the whole product. Anything can generate a plan. The design problem is guaranteeing the plan is real: places that exist, prices that are close, and a day whose stops you can actually get between before dinner. Trust, not text, is the job. Four failures showed up again and again, and each one became something Roam had to answer.

Problem

The four failures Roam had to answer

All four came out of planning my own trips, worst first. Each one drove a decision in the build.

01

Trip planning has no single home

A dozen tabs: a group chat, a doc nobody updates, blogs, a budget sheet. Roam turns one short brief into a full day by day plan with places, costs and a map.

02

AI bolted onto the wrong moment

Booking tools assume you already know where you are going, then bolt AI on after. Roam is AI-first from the first screen, built for "help us decide where to go."

03

Plans that look right but fall apart

Ask any chatbot and it reads well, then breaks: lunch across town, stops with no gap between them. Roam checks each plan against real travel and fixed meal times.

04

Change one stop, the plan breaks

Swap a museum for a market in most tools and the timings fall out of sync. In Roam, change any stop and the schedule recomputes itself around it automatically.

Tech stack

Six platforms. One pipeline.

The 48-hour budget was not just a timeline, it was a design constraint: every decision had to answer "does this justify the time?" Six platforms covered the full stack, each feeding the next. Design and engineering never really separated, because Claude read the node data straight from Figma, so spacing, component properties and type translated into code without a manual handoff. The code itself is a React 19 app in TypeScript, bundled with Vite.

Claude

Cowork

API

Code

Ideation

Itinerary & pricing

Component build

Figma

Make

Design

Agent

Token Studio

MCP

Wireframes

Design system

Design assistance

Design tokens

Design bridge

Google APIs

Places

Routes

Static Maps

Location data

Travel times

Map view

Cursor

Agent

Editor

Front-end build

Edge-case fixes

Vercel

Deploy

Functions

Edge CDN

KV

Production hosting

Serverless API

Photo caching

Place cache

UXtweak

Study

Recordings

Unmoderated tests

Screen replay

Claude

Cowork

API

Code

Ideation

Itinerary & pricing

Component build

Figma

Make

Design

Agent

Token Studio

MCP

Wireframes

Design system

Design assistance

Design tokens

Design bridge

Google APIs

Places

Routes

Static Maps

Location data

Travel times

Map view

Cursor

Agent

Editor

Front-end build

Edge-case fixes

Vercel

Deploy

Functions

Edge CDN

KV

Production hosting

Serverless API

Photo caching

Place cache

UXtweak

Study

Recordings

Unmoderated tests

Screen replay

Process

48 hours, phase by phase

Seven phases, each leaning on a different tool. When a phase ran long, scope was cut, not quality. The phase that mattered most was the sixth, where Claude read the live Figma spec through MCP and built each React component from it, so spacing came from the component and colour came from the tokens, not from eyeballing a screenshot.

Hours Tool Phase What happened
0–2 Claude Ideation Stress-tested the concept in a Claude session. The output was a set of decisions: three surfaces, two integrations, one hard time limit.
2–4 Figma Make Wireframes Nine screens from a plain-language brief. Several survived almost unchanged, which moved the real work to flow rather than layout.
4–20 Figma Agent Hi-fi design Agent populated the frames with real content, so the design went from placeholder boxes to something that felt like a product.
20–24 Token Studio Design tokens to CSS The whole visual system exported as CSS custom properties. Change a colour in Figma, it changes in the app.
24–28 Anthropic API
Google Places
Planning logic and prompt Wired up the planning layer and wrote the system prompt, where the two-phase "ask, then generate" model was defined. Google Places sat behind it so every suggestion resolved to a real location.
28–40 Figma MCP Design to code Components built in Cursor straight from the live spec. This is the phase that made handoff feel solved rather than tedious.
40–48 Vercel Build and deploy Tight iteration on edge cases and loading states, then a production deploy in under two minutes.

Wireframes

The structure, decided in wireframes

Hours two to four went into wireframes, not visuals. Figma Make turned a plain-language brief, a travel app with a trip form, an AI planning flow and an itinerary view, into nine rough screens. Grey boxes, real structure, enough to react to.

The speed was the point. With working screens in hours rather than days, the real decisions moved to flow and interaction instead of layout, and several of these frames carried through, almost unchanged, into the shipped app. The originals are below, still clickable.

Click through the wireframes Figma Make generated from a plain-language brief. Several survived, almost untouched, into the final build.

Design foundation

A system before the screens

Before any screen went to high fidelity, I built the foundation everything else would inherit from: a set of tokens and a component library. Working solo under a 48-hour clock, a single source of truth was the only way to stay consistent, and AI let me build that foundation far faster than I could alone.

Design Tokens

Colour primitives were aliased to semantic tokens, each graded for AA or AAA contrast, so no component ever touched a raw hex. I worked that layer out with Claude, pressure-testing the naming and contrast before I committed it. Plugged into Token Studio in Figma, the tokens export to CSS custom properties, so one colour change flows through the whole file and into the app.

Design System

On top of the tokens sat the component library: buttons, tags, cards, inputs, confidence badges and meal pills, each designed once and reused everywhere. Figma Agent generated the variant matrix, so I could spend my time on the decisions that needed judgement. Every screen drew from that same set, so nothing drifted and a fix in one place appeared everywhere it was used.

The token reference on the left, and the component library it feeds on the right, from colour primitives through to finished buttons, cards and badges.

The token reference on top, and the component library it feeds below it, from colour primitives through to finished buttons, cards and badges.

Tokens and components, straight to code

The same pipeline, traced through two components. The meal tag follows a colour, the trending card follows shape and elevation. Each time, the value set in the design system is the exact token the shipped CSS renders from.

Figma · Design System
Dinner
MealTag · Property 1 = Dinner · selected
Fill #FFF1F2
Stroke #FDA4AF
Text #9F1239
Radius 9999

The Dinner meal tag, selected. Its colours live in the design system, not on the component.

tokens.css
/* Meal */
--meal-dinner-fg: #9F1239;
--meal-dinner-bg: #FFF1F2;
--meal-dinner-border: #FDA4AF;

Each colour is one named token, the only place the raw hex is written.

components.css
.meal-tag--dinner {
color: var(--meal-dinner-fg);
background: var(--meal-dinner-bg);
border-color: var(--meal-dinner-border);
}

The component asks for the token by name. It never touches a raw colour.

Fill, border and text each come from a named token, one of dozens wired this way.

Figma · Design System
Santorini, Greece
Whitewashed clifftop villages overlooking the Aegean
TrendingCard · selected
Fill #FFFFFF
Radius 16
Elevation sm

The trending card, selected. Its shape, surface and shadow all come from the system, not hard-coded values.

tokens.css
/* Elevation & shape */
--radius-lg: 16px;
--surface-default: #FFFFFF;
--shadow-sm:
0 1px 3px 0 rgba(15,23,42,0.08),
0 1px 2px 0 rgba(15,23,42,0.04);

Shape and elevation are tokens too. The shadow is one compound token carrying a whole two-layer elevation.

components.css
.trending-card {
border-radius: var(--radius-lg);
background: var(--surface-default);
box-shadow: var(--shadow-sm);
}

The card sets no pixels of its own. It reads its radius, surface and shadow from named tokens.

Radius, surface and a two-layer shadow each come from a named token, so the system carries shape and depth into code, not just colour.

Design

Three acts, and the prompt behind them

Roam's interface follows a three-act structure: tell it about your trip, let it plan, then explore and refine. The brief opens with a structured form rather than a blank chat box, because most people do not want to type an essay to start a trip, and the form doubles as the model's context, so it can generate straight away. The interest chips are generated for the destination you type, so Marrakech offers souks and Bergen offers fjords, and the first set a place gets is the set everyone sees from then on. The accommodation step offers three options filtered by budget, so the choice stays small enough to make quickly.

Work in progress. Early passes at each surface, where the structure and flow got settled before the design system brought everything to final fidelity.

Figma's agent doing the repetitive build. A plain-language brief, and it duplicated and edited three detail screens in parallel while I stayed on direction.

Work in progress. Early passes at each surface, where the structure and flow got settled before the design system brought everything to final fidelity.

Figma's agent doing the repetitive build. A plain-language brief, and it duplicated and edited three detail screens in parallel while I stayed on direction.

The shipped app, from a short brief to a plan you can save. Two pacing plans to compare, real places with real drive times, a live map and one-tap swaps, each screen answering one of the four problems rather than just looking the part.

Hometrending + saved trips Plan a tripdestination, dates, budget, interests Generatingsearching real options Accommodationhotel by price tier Generatingbuilding both plans Comparisontwo plans, pick one Map viewstops on a static map Finalise & savereservations, export, save AI + Google Places verification Every stop is checked against Google Places. Only real, correctly-located places survive, then real travel times are added between them. Swap placeslist of swappable stops Swap placepick a real alternative saved trip
Hometrending + saved trips Plan a tripdestination, dates, budget, interests Generatingsearching real options Accommodationhotel by price tier Generatingbuilding both plans Comparisontwo plans, pick one Map viewstops on a static map Finalise & savereservations, export, save AI + Google Places verification Every stop is checked against Google Places. Only real, correctly-located places survive, then real travel times are added between them. Swap placeslist of swappable stops Swap placepick a real alternative saved trip
Home
trending + saved trips
Plan a trip
destination, dates, budget, interests
Generating
searching real options
Accommodation
hotel by price tier
Generating
building both plans
AI + Google Places verification
Every stop is checked against Google Places. Only real, correctly-located places survive, then real travel times are added between them.
Comparison
two plans, pick one
Peel off to swap a stop: Swap places, pick a real alternative, then back to the comparison.
Map view
stops on a static map
Finalise & save
reservations, export, save
A saved trip loops back to Home.

The end-to-end flow. A short brief becomes a plan, then you compare the two pacing options, open the map, or peel off to swap a stop, and any swap recomputes the itinerary around it.

Designing the prompt as much as the interface

One of the most important design artefacts was the system prompt, not a Figma frame. Getting itineraries that felt specific and appropriately scoped took as much iteration as any screen. Four decisions changed the output most.

01

Structured output

The model returns a consistent shape: time, place, duration, reasoning note. The UI renders it predictably regardless of destination.

02

Brief as context

Every field the user fills becomes a constraint the model reasons within, rather than a question it has to ask.

03

Budget as a constraint

Economy, Standard and Luxury are injected as constraints, calibrating stays, dining and activities to the same tier.

04

Reasoning first

A one-line rationale for every stop, so the output feels advisory, not generated. It matched the core insight from my Muse project: unexplained recommendations do not build trust.

The Figma bridge

The usual handoff, static design files passed to a developer to implement by hand, was replaced by a live connection to the Figma file itself.

The bridge in action. Claude reads the live Roam file through MCP, pulling the real frames and component data straight from the design instead of working off a screenshot.

The bridge in action. Claude reads the live Roam file through MCP, pulling the real frames and component data straight from the design instead of working off a screenshot.

After the sprint

What only real use reveals

Roam wasn't built in a day. Two days got a real, working product live; the eight weeks after are where it got good, and they are the part I am proudest of. Real use showed me the calls I had got wrong, and fixing them is work the sprint could never have produced.

The Vercel deployment log, one day of it. Each row is a commit that went straight to production, with a title that says what actually broke.

The Vercel deployment log. Dozens of production ships in the weeks after the 48-hour build, each one a real fix or a considered refinement, not a cosmetic tweak.

Cutting the cloud bill

About a week in, Google Cloud credits were draining far faster than the traffic justified: €134 of €263 in seven days. Almost all of it was the place search, where every lookup asked for Enterprise-tier fields. So I cut them. Then I put two back.

Review count is the only thing separating a famous restaurant from a chain branch, and opening hours the only way to know a place is open when you arrive. Without them, dinner came from the same yakiniku chain twice and the app scheduled a government building at 22:15. Right on the numbers, wrong on the product. The saving that survived is caching, so a place is never paid for twice, and static photos, so the app only costs money when someone plans a trip.

The biggest leak after that was the repair passes. Every attempt to swap a stop or fill a thin day was a fresh search, and a search that found nothing was tried again the next round; my first count of the calls never included them. Those searches are now cached for 30 days, a failed repair is not retried, and each plan gets a budget of 60 searches, after which it ships as it is.

The bill, line by line. Both Text Search tiers on one account: the cut to Pro, and the Enterprise calls I bought back. The free trial absorbed that month's total; it has since run out.

The Google Cloud bill, line by line, the view that showed where the money was actually going, and exactly which calls to cut.

Nothing cached yet ~€2.29
Place lookups62 calls · Enterprise
€1.98
Hotel search3 calls · Enterprise
€0.10
Photos~32 loaded
€0.21

Verifying every stop is what costs money, and both pacing plans are verified, not just the one you pick.

Mostly cached ~€1.12
Place lookupspartly cached, new places still bill
~€1.12
Hotel searchUpstash cache
€0.00
PhotosVercel CDN
€0.00

A place already looked up costs nothing. Different dates or interests still turn up new ones.

One full 3-day generation at Google's per-call prices above the free tier. Same tier on both sides; the saving is a shared cache. Both figures are read from the server log of a real Valencia trip.

A subtler leak only showed once the app was public: the home screen was fetching a live Google photo for every trending destination on every visit, so bots and idle browser tabs were quietly billing me for people who never planned a thing. Moving those curated photos to static files meant the app only costs money when someone actually generates a trip, not when someone merely looks at it.

When it runs out, and when it breaks

Cutting the per-trip cost did not cap the total. Cheap multiplied by unlimited is still unlimited, and a link in a public post is how you find that out. Roam now plans a set number of trips a day and then stops. Hitting that ceiling is not an error state: the app says it is at today's limit and offers a complete example trip, because a red failure screen would tell a user the product is broken when it is only busy.

Knowing when it genuinely is broken is a separate problem. One command checks the live endpoints after every deploy, so a dead key or a bad build reaches me rather than whoever clicks the link next.

The itinerary rulebook

The biggest body of work was a set of rules the model has to obey before a plan reaches the screen, enforced in the prompt and again on the server.

Rule Why it exists
No idle gaps The only space between two stops is the travel between them, checked to the minute by a script that replays a real saved plan.
Fixed meal times Breakfast at 09:00, lunch at 13:30, dinner at 20:00, the same on every day. The stops flex around them; the meals do not.
One meal per slot Exactly one breakfast, lunch and dinner a day. A second dinner gets the whole generation rejected and retried on the server.
Meal length follows pace Slow plans give each meal a longer, unhurried sitting; Packed keeps them brief, so the pace is felt at the table too.
Day start and end No stop starts before 09:00 and the last one ends by 22:30, which stretches to 02:00 when nightlife is one of the interests.
Opening hours Every stop is checked against its real opening hours for the whole visit. A place that would be shut is replaced; one that would close early is shortened.
No place twice Dedupe on the resolved place and on the brand, not the name. This caught a Lahore plan listing the fort and a palace inside it twice.
Distance-first routing Keep every stop within 15 km of your stay and reorder any day that doubles back, with Slow carrying fewer stops than Packed.
Interest coverage Every interest you pick has to appear somewhere in the trip, decided by Google's place types rather than by a place's name.
Balanced interests One stop per interest a day, and a cap per trip that scales with its length, so a plan never has three casinos or two shrines.
Resolve or drop A stop that fails verification is dropped rather than shown with a time and a travel leg, looking like one that checked out.
Labels from data Category tags are built from Google's own place types, after the model returned a street number as a descriptor.
No numbers in prose No travel times, distances or visit lengths in the text. Every number on a card is measured, so the prose cannot contradict it.

When a correct rule still ships a wrong plan

A real place wearing another place's description. When a stop failed verification, the substitution replaced its name, address, photo, location, hours and category, and left the original description untouched. A members' club in Roppongi shipped described as a 24-hour ramen chain. Real place, real photo, fluent prose about a different business. Not hallucinated, mismatched, and it read perfectly.

A rule that could not fire. The check for stops scheduled at an hour they cannot keep was correct, and ran before two later passes that moved stops. Anything those passes touched shipped unexamined. A shrine went out at 21:10 and a design centre at 21:00, both hours after closing, under a rule written to prevent exactly that.

The same mistake, one level up. The pass that straightens a day that doubles back was correct, and ran before the loop that drops stops, fetches replacements and re-routes. So the day it inspected was never the day that shipped. The first time I found a rule running before the passes that invalidate it, I fixed that rule. The second time I understood it was a shape, not an incident.

Each of those cost ~€2.29 to reproduce, because finding out meant generating a real plan against real APIs. So I built an offline harness that replays the actual scheduling code against a saved generation and reports meal times, route doubling-back, opening-hours violations and continuity to the minute. A change that used to cost a euro and a coffee now costs a second.

Reworked and fixed

Four calls I got wrong, each one caught and fixed on my own rather than reported by a user. Unglamorous work, but it is the difference between a demo and something people can actually rely on.

Area What changed
Budget Moved the budget selector to the start of the flow. Set late, it meant regenerating the whole plan; upfront, it becomes a constraint the model plans within from the first call.
The map Shipped completely broken. Fixing it took a solo pass through Google Cloud: enabling Static Maps separately, attaching billing, and realigning a key that no longer matched the console.
Travel times A mislocated stop produced a 15-hour drive that spilled into the next day. Every stop must now sit within 15 km of your accommodation, so a wrong-city place never reaches the plan.
Types The itinerary now carries real types from the API to the screen, so a malformed plan fails at build time, not mid-trip. It has already refused a stop the model typed "nightlife".

User testing

What six real travellers taught me

The sprint proved I could ship it. Testing was where I found out whether anyone would actually trust it. Six users planned the same Lisbon weekend on their own phones, unguided, while the screen recorded. Most of the plan held. The one place it broke turned out to be the most important thing I learned.

Method

Unmoderated remote usability test on real phones, via UXtweak with screen recording. Success and time on task judged from the recordings, not a completion flag.

Task

One end to end task: plan a two-night Lisbon trip, choose where to stay, reach a finished plan and save it. Questions before and after.

Participants

6 users who plan their own leisure trips, a convenience sample. Five iPhone, one Android; five in Berlin, one in the UK. Mixed on how much they trust AI.

Measures

Completion, Single Ease, a trust rating, UMUX-Lite, would-follow and would-use intent, plus open text coded into themes. Small n, read as directional.

Every one of the six planned a full trip on Roam and saved it, and not one of them needed help from me to get there.

6/6

6/6

reached a finished, saved plan unaided, recordings confirmed

6.0/7

6.0/7

mean ease of planning the trip (range 4–7)

5.8/7

5.8/7

mean trust that places are correctly located (range 4–7)

~3m 40s

~3m 40s

median time from a blank screen to a saved plan

Reading the numbers

A small convenience sample of six users who plan their own trips, one unmoderated remote task. Directional, not representative. The fixed Lisbon destination made "would you follow it" awkward for anyone not actually travelling, which is where both "no"s came from; next round I'd let people plan their own trip and add think-aloud.

01

The core promise landed, even for sceptics

Everyone reached a plan in minutes and called it easy. "It's convenient to see a skeleton of a trip in just a few questions." Even the participant who dislikes itinerary apps praised "the variety of locations and activities."

02

The two pacing plans were the favourite idea

Five of six noticed them, usefulness 6.6 out of 7, and one wanted a third. From the video recordings, only three actually toggled between them, so people valued the reassurance of a choice without exercising it.

03

People stopped to read the reasoning

On every recording, participants paused on the one-line rationale for each place. The reasoning-first decision earned its place: the "why this" note is read, not skipped.

04

Seeing the map made it credible

Asked why the plan felt right, one participant just said: "A map with the itinerary is shown." The map itself did the convincing, and that is the thread the next finding pulls on.

What held up

Those are the wins, and they held across all six sessions. The same sessions also gave me a ranked list of what to fix.

Findings at a glance

Rated on Nielsen's severity scale, a blend of how bad, how frequent and how persistent. Each finding maps to one change.

What I found Severity The change it points to
Stops resolve to the wrong location. Two plans routed a day to another continent.2 of 6 plans · only 1 caught Critical Reject any stop outside the destination or more than 15 km from your accommodation, and surface the Google Places check so correctness is shown, not assumed.
People want a visible sense of control, not less automation.Raised by 3 of 6 Major Surface the levers Roam already has: budget, timing and choosing between options.
Accommodation cards select but do not open to detail.1 tried it, 3 asked for it Minor Make cards expand to a detail view with photos and a price range.
The two pacing plans are valued but under-used.3 of 6 never compared them Minor Make the Packed versus Slow difference visible at a glance so the choice gets used.
Swapping was not recognised as the way to change the plan.1 of 6 Minor Move the swap onto each stop so “change this” reads as an action.

The finding that mattered most: trust held even when the plan didn't

Two of six plans placed a stop on the wrong continent. Left: a first-timer's Day 1 ran from Lisbon to the US east coast; she never noticed and scored the plan 7 out of 7. Right: another participant's Day 3 sent him to the Azores, about 1,360 km into the Atlantic; he caught it at once and his trust fell to 4. The same bug, opposite reactions, and only the sceptic was protected by his own doubt.

What testing caught

"On day three the itinerary suggested an activity far outside Lisbon. The weird location was suspicious."

Participant 4, unprompted

Why it happened

The insight is sharper than "the AI hallucinated," because it didn't. Both places are genuine Google Places listings. The failure was resolution, not invention: a name matched a real entry in the wrong location, and the distance rule meant to keep a day inside one city let a 1,360 km outlier through. "Verify the place is real" and "verify the place belongs in this trip" turned out to be two different guarantees, and Roam only had the first.

The more uncomfortable half is the reaction. People never see the verification, so a confident tone carries the plan. One participant read an itinerary that would have flown her across the Atlantic, found it reasonable, and rated it a perfect seven. A high trust score partly measures how well a plan performs certainty, not how correct it is, which is exactly the risk the product exists to remove.

The finding that mattered most: trust held even when the plan didn't

Two of six plans placed a stop on the wrong continent. Left: a first-timer's Day 1 ran from Lisbon to the US east coast; she never noticed and scored the plan 7 out of 7. Right: another participant's Day 3 sent him to the Azores, about 1,360 km into the Atlantic; he caught it at once and his trust fell to 4. The same bug, opposite reactions, and only the sceptic was protected by his own doubt.

What testing caught

"On day three the itinerary suggested an activity far outside Lisbon. The weird location was suspicious."

Participant 4, unprompted

Why it happened

The insight is sharper than "the AI hallucinated," because it didn't. Both places are genuine Google Places listings. The failure was resolution, not invention: a name matched a real entry in the wrong location, and the distance rule meant to keep a day inside one city let a 1,360 km outlier through. "Verify the place is real" and "verify the place belongs in this trip" turned out to be two different guarantees, and Roam only had the first.

The more uncomfortable half is the reaction. People never see the verification, so a confident tone carries the plan. One participant read an itinerary that would have flown her across the Atlantic, found it reasonable, and rated it a perfect seven. A high trust score partly measures how well a plan performs certainty, not how correct it is, which is exactly the risk the product exists to remove.

That word, "feeling", is the point. The people who loved that Roam did everything for them and the people who wanted to steer are not actually in conflict. The automation should stay; what is missing is a visible sense of agency inside it. Tellingly, the participant who felt most in control praised "the high level of customisation given the few preferences I was asked to fill out," the same lightweight brief that left others feeling steered. The levers already exist. They are just not surfaced.

The takeaway

Six sessions turned a shipped app into a ranked to-do list. Roam is fast, easy and persuasive, sometimes more persuasive than it should be. The work ahead is narrow and clear: make correctness visible, so a wrong stop cannot ride on a confident tone, and give people the felt sense of control the automation quietly takes away.

What the recordings corrected

I assumed the comparison screen would be a problem screen. The video recordings say it mostly works: everyone reached the later days, and only one participant struggled to find how to swap, the others were simply happy with their plan. Watching the recordings kept a single-participant hunch from becoming an overstated claim, which is the reason to watch them at all.

What users wanted

"Give the user more feeling of control. I understand the idea of the app is to let the machine do the work, but I would like to have the feeling at least."

Participant 5, on what he'd change

The theme that ran through everything: give people the feeling of control

Three of the six wanted more say over the plan, even while liking it. It would have been easy to read that as "add more settings." One participant reframed the whole finding.

Closing the second guarantee

The fix goes straight at the gap the testing exposed. Roam already checked that a place was real, and now it also checks that a place belongs in the trip. When it looks up a stop, a name match is no longer trusted on its own. The place is only accepted if it sits within a sensible distance of where you are going, so the right name in the wrong part of the world is thrown out before it reaches the plan. If nothing real turns up nearby, the stop is left off the map rather than pinned somewhere impossible, and a day can no longer draw a line across an ocean. The 1,360 km outlier that slipped past testing is exactly the kind of thing it now catches, and it is live in the shipped app.

Closing the second guarantee

The fix goes straight at the gap the testing exposed. Roam already checked that a place was real, and now it also checks that a place belongs in the trip. When it looks up a stop, a name match is no longer trusted on its own. The place is only accepted if it sits within 15 km of where you are staying, so the right name in the wrong part of the world is thrown out before it reaches the plan.

The 1,360 km outlier that slipped past testing is exactly the kind of thing it now catches.

That fix exposed a second one. The map refused to plot a stop it could not locate, but the itinerary list did not check at all, so an unresolved stop still looked like a verified one. A two-day Valencia plan shipped four of them.

Now a stop that fails the check is removed from the itinerary completely, and the day rebuilds around the gap.

The theme that ran through everything: give people the feeling of control

Three of the six wanted more say over the plan, even while liking it. It would have been easy to read that as "add more settings." One participant reframed the whole finding.

What users wanted

"Give the user more feeling of control. I understand the idea of the app is to let the machine do the work, but I would like to have the feeling at least."

Participant 5, on what he'd change

That word, "feeling", is the point. The people who loved that Roam did everything for them and the people who wanted to steer are not actually in conflict. The automation should stay; what is missing is a visible sense of agency inside it. Tellingly, the participant who felt most in control praised "the high level of customisation given the few preferences I was asked to fill out," the same lightweight brief that left others feeling steered. The levers already exist. They are just not surfaced.

The takeaway

Six sessions turned a shipped app into a ranked to-do list. Roam is fast, easy and persuasive, sometimes more persuasive than it should be. The work ahead is narrow and clear: make correctness visible, so a wrong stop cannot ride on a confident tone, and give people the felt sense of control the automation quietly takes away.

Reflection

What building and testing this taught me

Shipping is where the real design starts

The sprint produced something that looked finished. Real trips showed what wasn't: plans that read well but fell apart, and calls I had to reverse. The most senior work happened after launch, not before it.

Trust is a feature you have to show, not just build

Roam verifies every place, but users never see that, so they trust the tone instead, and one trusted a plan that would have crossed an ocean. The verification exists. The first piece of it is now on every card, the Google rating and review count the check produced. The rest of it is the next job.

The system prompt is a design artefact

The decisions that changed output quality most were about how the model was instructed to behave, not layout or colour. Writing the prompt with the rigour of UX copy mattered more than any single screen.

Automation and control are not opposites

Testing pushed me off my own assumption. People want the machine to do the work and to feel in charge of it. The interesting problem is agency inside automation, not one or the other.

One designer can own the whole product now

One person can own an entire product now. Research, the design system, the front-end, deployment, testing, the whole line sat with me, and the tooling made that fast rather than just possible. That shift is the real headline of this project.

Next steps

What comes next

Roam is not finished, and it was never meant to be. The path from here is a real product, not a tidier prototype: a proper backend and accounts so trips persist, real booking so a saved plan becomes a trip you can actually take, and deeper coordination for the group travelling together. The foundation is live and tested. What it needs next is depth.

Six of six reached a plan they could save, and most would follow it. The tools got a real product live in 48 hours. Knowing exactly how to make it better, from the first research note to the one bug a user caught, is what I walked away with.

Tech stack

Six platforms. One pipeline.

The 48-hour budget was not just a timeline; it was a design constraint. Every decision had to be defensible against a single question: does this justify the time? That discipline shaped the scope more cleanly than any brief could have.

Six platforms covered the full stack, with each one feeding directly into the next: design, engineering, data, editing and deployment. Figma Make generated the wireframes. Figma Agent populated the high-fidelity frames with real destination content. Token Studio exported the design tokens as CSS custom properties. Claude, connected to the Figma file via MCP, passed the live spec directly to Cursor, which built each React component from it. Vercel deployed the result.

The design and engineering decisions never really separated. Because Claude was reading node data directly from Figma, spacing values, component properties and typography all translated into code without a manual handoff step. That closed a gap that usually costs days.

I designed and built Roam alone, from the first wireframe to the deployed app, in a 48-hour sprint. It is live and generating real day-by-day itineraries checked against Google Places. The weeks after launch are where it got good.