Case study, Roam, Side Project, 2026
Roam: Trip planning by AI, grounded in reality
Role
Solo designer and builder
Timeline
48-hour build, then refining
Stack
Figma · Claude · Cursor · Vercel
Status
Live and user-tested
The product
One designer. No engineers. Shipped.
Live at roam.akberahmed.com
Enter a destination, set your dates, travellers and budget, and Roam generates a real day by day itinerary with live places, hotel pricing and travel times between stops. Everything, from the first wireframe to the deployed app, was built by me. Roam is mobile-first by design, built for the phone people actually plan trips on.
This is not a prototype made to look real. It is real, and you can use it right here. →
A 0-to-1 AI trip planner I took from problem to production on my own in 48 hours, with no engineers. I designed the system and shipped the front end through an AI-assisted pipeline: Figma Make for wireframes, a component library I built with Figma Agent generating the variants, then Claude reading the live Figma spec through MCP to generate the React 19 front end, built with Vite, with Cursor and Vercel to deploy. It is live, and it runs on a cost model I re-architected to keep per-trip API spend sustainable.
Then I validated it. In unmoderated usability testing, six real users each planned a trip end to end and saved it with no help: a 100% task success rate, scoring 86% for ease and 83% for trust, with a median time of under four minutes from blank screen to finished plan. The sessions did not just prove the concept worked, they mapped exactly where a production version goes next.
Discovery
I tried the tools people already use. Every one let the trip fall apart
Before designing anything, I planned the Albania trip with the tools that already exist, then went looking for whether my frustration was just mine or something the whole category gets wrong. It was the second one.
This was not a two-week research programme, and I want to be honest about that. It was a real trip planned end to end, a hands-on teardown of the main trip-planning tools, and a read through what reviewers were reporting about AI itineraries in 2026. Small and scrappy, but enough to turn a hunch into problems worth building against.
The tools people actually reach for
I planned the same Ksamil trip through each of these, plus the real incumbent nobody names: a group chat and a spreadsheet. They are good at organising a trip you have already worked out, and bad at the messy middle of deciding what to do.
| Tool | Good at | Where it broke for me |
|---|---|---|
| Group chat | Everyone can see it. No learning curve. | No structure, no map, no costs. The plan lives in six people's heads and nobody owns the final version. |
| Wanderlog | Nice map and drag to reorder. | Suggested closed places and out-of-date events. It organises what you feed it; it does not check the world is still there. |
| AI chatbots | Fast, flexible, answers any odd question. | Invented addresses and hours, no map, no real prices, and you paste the whole thing into another tool to use it. |
| Google Travel | Real place data behind it. | Built around a place you have already chosen. It helps you book, not decide, and never hands you a day plan. |
The pattern underneath: plans that look right and fall apart
The failure is shared and specific: AI itineraries read beautifully and quietly do not hold up. That is not just my experience. When InsureMyTrip had ChatGPT, Gemini and Google's AI plan a real week-long trip in 2026, the tools recommended restaurants that did not exist, underpriced a train by more than half, and laid out days with travel times that were not physically doable.
Independent testing
"The itineraries often looked polished and logical on the surface... closer inspection revealed that both big and small details were often inaccurate."
Sara Boisvert, InsureMyTrip, reported in Forbes, 2026
That became the thesis for the whole product. Anything can generate a plan. The design problem is guaranteeing the plan is real: places that exist, prices that are close, and a day whose stops you can actually get between before dinner. Trust, not text, is the job. Four failures showed up again and again, and each one became something Roam had to answer.
Problem
The four failures Roam had to answer
In the order they cost me the most time. Every one is answered in the shipped app.
01
Trip planning has no single home
A dozen tabs: a group chat, a doc nobody updates, blogs, a budget sheet. Roam turns one short brief into a full day by day plan with places, costs and a map.
02
AI bolted onto the wrong moment
Booking tools assume you already know where you are going, then add AI as an afterthought. Roam is AI-first from the first screen, built for "we want to go somewhere, help us decide."
03
Plans that look right but fall apart
Ask any chatbot and it reads well, then breaks: lunch across town from your morning, stops with no time between them. Roam checks each plan against real travel times and meal windows before you see it.
04
Change one stop, the plan breaks
Swap a museum for a market in most tools and the timings fall out of sync. In Roam, change any stop and the schedule recomputes itself around it automatically.
Process
48 hours, phase by phase
Seven phases, each leaning on a different tool. When a phase ran long, scope was cut, not quality. The phase that mattered most was the sixth, where Claude read the live Figma spec through MCP and built each React component from it, so spacing came from the component and colour came from the tokens, not from eyeballing a screenshot.
| Hours | Tool | Phase | What happened |
|---|---|---|---|
| 0–2 | Claude | Ideation | Stress-tested the concept in a Claude session. The output was a set of decisions: three surfaces, two integrations, one hard time limit. |
| 2–4 | Figma Make | Wireframes | Nine screens from a plain-language brief. Several survived almost unchanged, which moved the real work to flow rather than layout. |
| 4–20 | Figma Agent | Hi-fi design | Agent populated the frames with real content, so the design went from placeholder boxes to something that felt like a product. |
| 20–24 | Token Studio | Design tokens to CSS | The whole visual system exported as CSS custom properties. Change a colour in Figma, it changes in the app. |
| 24–28 | Anthropic API | API and system prompt | Wired up the planning layer and wrote the system prompt, where the two-phase "ask, then generate" model was defined. |
| 28–40 | Figma MCP | Design to code | Components built in Cursor straight from the live spec. This is the phase that made handoff feel solved rather than tedious. |
| 40–48 | Vercel | Build and deploy | Tight iteration on edge cases and loading states, then a production deploy in under two minutes. |
Wireframes
The structure, decided in wireframes
The first two hours went into wireframes, not visuals. Figma Make turned a plain-language brief, a travel app with a trip form, an AI planning flow and an itinerary view, into nine rough screens. Grey boxes, real structure, enough to react to.
The speed was the point. With working screens in hours rather than days, the real decisions moved to flow and interaction instead of layout, and several of these frames carried through, almost unchanged, into the shipped app. The originals are below, still clickable.
Click through the nine wireframes Figma Make generated from a plain-language brief. Several survived, almost untouched, into the final build.
Design foundation
A system before the screens
Before any screen went to high fidelity, I built the foundation everything else would inherit from: a set of tokens and a component library. Working solo under a 48-hour clock, a single source of truth was the only way to stay consistent, and AI let me build that foundation far faster than I could alone.
Design Tokens
Colour primitives were aliased to semantic tokens, each graded for AA or AAA contrast, so no component ever touched a raw hex. I worked that layer out with Claude, pressure-testing the naming and contrast before I committed it. Plugged into Token Studio in Figma, the tokens export to CSS custom properties, so one colour change flows through the whole file and into the app.
Design System
On top of the tokens sat the component library: buttons, tags, cards, inputs, confidence badges and meal pills, each designed once and reused everywhere. Figma Agent generated the variant matrix, so I could spend my time on the decisions that needed judgement. Every screen drew from that same set, so nothing drifted and a fix in one place appeared everywhere it was used.
Tokens and components, straight to code
The same pipeline, traced through two components. The meal tag follows a colour, the trending card follows shape and elevation. Each time, the value set in the design system is the exact token the shipped CSS renders from.
The Dinner meal tag, selected. Its colours live in the design system, not on the component.
Each colour is one named token, the only place the raw hex is written.
The component asks for the token by name. It never touches a raw colour.
The meal tag's colours. Fill, border and text each come from a named token, so the colour set in the design is the exact colour the component renders, one of dozens wired this way.
The trending card, selected. Its shape, surface and shadow all come from the system, not hard-coded values.
Shape and elevation are tokens too. The shadow is one compound token carrying a whole two-layer elevation.
The card sets no pixels of its own. It reads its radius, surface and shadow from named tokens.
The trending card's structure. Radius, surface and a two-layer shadow each come from a named token, so the system carries shape and depth into code, not just colour.
Design
Three acts, and the prompt behind them
Roam's interface follows a three-act structure: tell it about your trip, let it plan, then explore and refine. The brief opens with a structured form rather than a blank chat box, because most people do not want to type an essay to start a trip, and the form doubles as the model's context, so it can generate straight away. The accommodation step offers three options filtered by budget, each with a short reason it was chosen, because a suggestion that just lists a price feels algorithmic.
The shipped app, from a short brief to a plan you can save. Two pacing plans to compare, real places with real drive times, a live map and one-tap swaps, each screen answering one of the four problems rather than just looking the part.
The end-to-end flow. A short brief becomes a plan, then you compare the two pacing options, open the map, or peel off to swap a stop, and any swap recomputes the itinerary around it.
Designing the prompt as much as the interface
One of the most important design artefacts was the system prompt, not a Figma frame. Getting itineraries that felt specific and appropriately scoped took as much iteration as any screen. Four decisions changed the output most.
01
Structured output
The model returns a consistent shape: time, place, category, cost, reasoning note. The UI renders it predictably regardless of destination.
02
Brief as context
Every field the user fills becomes a constraint the model reasons within, rather than a question it has to ask.
03
Budget as a hard limit
Essential, Comfort and Premium are injected as constraints, calibrating stays, dining and activities to the same tier.
04
Reasoning first
A one-line rationale for every suggestion, so the output feels advisory, not generated. It matched the core insight from my Muse project: unexplained recommendations do not build trust.
The Figma bridge
The usual handoff, static design files passed to a developer to implement by hand, was replaced by a live connection to the Figma file itself.
After the sprint
What only real use reveals
Forty-eight hours got a real, working product live. The stretch after launch is where it got genuinely good, and it is the part I am proudest of. Real use showed me the calls I had got wrong, and fixing them is work the sprint could never have produced.
Browse the 100+ commits on GitHub
Cutting the cloud bill
About a week in, Google Cloud credits were draining far faster than the traffic justified, roughly €134 of €263 gone in seven days. This was less a chore than a product constraint: the cost model quietly decides whether a solo project can be put in front of real users at all. Most of it traced back to the place search. Every lookup was asking Google for Enterprise-tier fields Roam never actually used, star ratings, review counts, price levels and opening hours, and any one of them tipped the call into the priciest bracket. Cutting the request down to the fields I actually render moved every search from Enterprise to Pro. Caching each lookup so I never paid for the same place twice, and serving photos from a CDN, did the rest.
Enterprise tier, nothing cached. The same place is paid for on every single generation.
Pro tier. A brand-new place still needs every lookup, just at the cheaper rate.
Photos and hotels come free from cache. A replan only pays for genuinely new places.
The cost of one full 3-day generation, at Google's per-call prices above the free tier; the repeat is an estimate.
A subtler leak only showed once the app was public: the home screen was fetching a live Google photo for every trending destination on every visit, so bots and idle browser tabs were quietly billing me for people who never planned a thing. Moving those curated photos to static files meant the app only costs money when someone actually generates a trip, not when someone merely looks at it.
The itinerary rulebook
The biggest body of work was a set of rules the model has to obey before a plan reaches the screen, enforced in the prompt and again on the server.
| Rule | Why it exists |
|---|---|
| No idle gaps | The only space between two stops is the travel between them. |
| Fixed meal windows | Dinner lands in the evening, not at five. |
| One meal per slot | Exactly one breakfast, lunch and dinner a day. A café or restaurant can't slip in as an activity and read as a second meal. |
| Meal length follows pace | Slow plans give each meal a longer, unhurried sitting; Packed keeps them brief, so the pace is felt at the table too. |
| Sensible hours | Nothing before 09:00 or past 22:30, with a later cutoff for nightlife. |
| No place twice | Dedupe on the resolved place, not the name. This caught a real Lahore itinerary that listed the fort and a palace inside it as two stops, both resolving to the same listing. |
| Distance-first routing | Keep each day in one part of the city under a 60-minute travel ceiling, with the Slow plan carrying fewer stops than Packed. |
Reworked and fixed
Four calls I got wrong, each one caught and fixed on my own before it ever reached a user. Unglamorous work, but it is the difference between a demo and something people can actually rely on.
| Area | What changed |
|---|---|
| Budget | Moved the budget selector to the start of the flow. Set late, it meant regenerating the whole plan; upfront, it becomes a constraint the model plans within from the first call. |
| The map | Shipped completely broken. Fixing it took a solo pass through Google Cloud: enabling Static Maps separately, attaching billing, and realigning a key that no longer matched the console. |
| Travel times | A mislocated stop produced a 15-hour drive that pushed the day into the next one. Capped every leg at 60 minutes, so an impossible hop is dropped rather than displayed and the plan stays on a single day. |
| Swap | The "Swap places" button pointed at a route that did not exist and opened a blank page. Repointed it to the swap flow with the correct plan variant. |
| Dates | Selected dates landed a day early: the picker serialised in UTC, so a Monday start showed as Sunday. Moved the whole app onto a local-date helper. |
Moving to TypeScript
The whole codebase is now typed end to end. The itinerary data carries real types from the API through to the screen, so a malformed plan fails at build time instead of reaching someone mid-trip, the same class of silent error the project exists to prevent.
User testing
What six real travellers taught me
The sprint proved I could ship it. Testing was where I found out whether anyone would actually trust it. Six people planned the same Lisbon weekend on their own phones, unguided, while the screen recorded. Most of the plan held. The one place it broke turned out to be the most important thing I learned.
Method
Unmoderated remote usability test on real phones, via UXtweak with screen recording. Success and time on task judged from the recordings, not a completion flag.
Task
One end to end task: plan a two-night Lisbon trip, choose where to stay, reach a finished plan and save it. Questions before and after.
Participants
6 people who plan their own leisure trips, a convenience sample. Five iPhone, one Android; five in Berlin, one in the UK. Mixed on how much they trust AI.
Measures
Completion, Single Ease, a trust rating, UMUX-Lite, would-follow and would-use intent, plus open text coded into themes. Small n, read as directional.
Every one of the six planned a full trip on Roam and saved it, and not one of them needed help from me to get there.
reached a finished, saved plan unaided, recordings confirmed
mean ease of planning the trip (range 4–7)
mean trust that places are correctly located (range 4–7)
median time from a blank screen to a saved plan
Reading the numbers
A small convenience sample of six people who plan their own trips, one unmoderated remote task. Directional, not representative. The fixed Lisbon destination made "would you follow it" awkward for anyone not actually travelling, which is where both "no"s came from; next round I'd let people plan their own trip and add think-aloud.
01
The core promise landed, even for sceptics
Everyone reached a plan in minutes and called it easy. "It's convenient to see a skeleton of a trip in just a few questions." Even the participant who dislikes itinerary apps praised "the variety of locations and activities."
02
The two pacing plans were the favourite idea
Five of six noticed them, usefulness 6.6 out of 7, and one wanted a third. From the video recordings, only three actually toggled between them, so people valued the reassurance of a choice without exercising it.
03
People stopped to read the reasoning
On every recording, participants paused on the one-line rationale for each place and hotel. The reasoning-first decision earned its place: the "why this" note is read, not skipped.
04
Seeing the map made it credible
Asked why the plan felt right, one participant just said: "A map with the itinerary is shown." The map itself did the convincing, and that is the thread the next finding pulls on.
What held up
Those are the wins, and they held across all six sessions. The same sessions also gave me a ranked list of what to fix.
Findings at a glance
Rated on Nielsen's severity scale, a blend of how bad, how frequent and how persistent. Each finding maps to one change.
| What I found | Severity | The change it points to |
|---|---|---|
| Stops resolve to the wrong location. Two plans routed a day to another continent.2 of 6 plans · only 1 caught | Critical | Reject any stop outside the destination or over the day’s travel limit, and surface the Google Places check so correctness is shown, not assumed. |
| People want a visible sense of control, not less automation.Raised by 3 of 6 | Major | Surface the levers Roam already has: budget, timing and choosing between options. |
| Accommodation cards select but do not open to detail.1 tried it, 3 asked for it | Minor | Make cards expand to a detail view with photos, rough prices and reviews. |
| The two pacing plans are valued but under-used.3 of 6 never compared them | Minor | Make the Packed versus Slow difference visible at a glance so the choice gets used. |
| Swapping was not recognised as the way to change the plan.1 of 6 | Minor | Move the swap onto each stop so “change this” reads as an action. |
Reflection
What building and testing this taught me
Shipping is where the real design starts
The sprint produced something that looked finished. Real trips showed what wasn't: plans that read well but fell apart, and calls I had to reverse. The most senior work happened after launch, not before it.
Trust is a feature you have to show, not just build
Roam verifies every place, but users never see that, so they trust the tone instead, and one trusted a plan that would have crossed an ocean. The verification exists; the next job is making it visible.
The system prompt is a design artefact
The decisions that changed output quality most were about how the model was instructed to behave, not layout or colour. Writing the prompt with the rigour of UX copy mattered more than any single screen.
Automation and control are not opposites
Testing pushed me off my own assumption. People want the machine to do the work and to feel in charge of it. The interesting problem is agency inside automation, not one or the other.
One designer can own the whole product now
One person can own an entire product now. Research, the design system, the front-end, deployment, testing, the whole line sat with me, and the tooling made that fast rather than just possible. That shift is the real headline of this project.
Next steps
What comes next
Roam is not finished, and it was never meant to be. The path from here is a real product, not a tidier prototype: a proper backend and accounts so trips persist, real booking so a saved plan becomes a trip you can actually take, and deeper coordination for the group travelling together. The foundation is live and tested. What it needs next is depth.
Six of six reached a plan they could save, and most would follow it. What I take from this is not just that a designer can ship alone, but that owning the whole thing, from the first research note to the deployed app to the one bug a stranger caught, makes you sharper at every part of it. The tools got a real product live in 48 hours. Knowing exactly how to make it better is what I walked away with.






























